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Facility guide

Short-Game Area Practice

Use the short-game area to practise landing spots, rollout, wedges, chips and pressure saves.

Short-Game AreaBest for: Chipping & pitching20–45 min typicalWedges and short irons

What this location is good for

  • Chipping and pitching technique
  • Landing spot control and precision
  • Rollout judgement across clubs
  • Bunker practice if available
  • Up-and-down scoring challenges
  • Wedge distance and shape variation

What it is not good for

  • Full swing mechanics or driver work
  • Reliable carry distances unless area is marked
  • Putting unless a green is adjacent
  • High-speed technical repetition in limited space
  • Long game assessment of any kind

Ready-made session

35-Minute Short-Game Session

Take this to the short-game area today. Each block builds toward better scoring around the green.

35-Minute Short-Game Session

Landing spots, rollout control, and up-and-down pressure practice.

35 min
Short-Game AreaGoal: Short GameEnergy: Normal

Session blocks

5 blocks
  1. 1.Feel Warm-Up

    Start with gentle chip shots from a flat lie close to the green. Focus on feel and landing position — not result. Get your hands and eyes calibrated.

    5 min
    Warm-up
  2. 2.Landing Spot Chips

    Pick a landing spot 1–2 feet onto the green for each chip. Track whether the ball lands on your spot, short, or long. Adjust and repeat.

    10 min
    Skill
  3. 3.Rollout Control

    Use two different clubs for the same chip. Observe the difference in rollout. Develop a feel for how each club releases.

    8 min
    Skill
  4. 4.Up-and-Down Challenge

    Chip to five different holes. Count how many up-and-downs you complete. Record your score and aim to beat it next session.

    10 min
    Challenge
  5. 5.Reflection

    Note which landing spot distance was most reliable and which up-and-down positions were hardest.

    2 min
    Cooldown

How ParPlanr adapts this

ParPlanr is being built to adapt short-game sessions based on your real practice context:

Location

Selecting the short-game area removes all full-swing blocks and focuses entirely on wedge and chip-based work.

Available time

A 20-minute session covers one focused drill. A 40-minute session can work through chipping, pitching, and an up-and-down challenge.

Constraints

If there is no bunker available, ParPlanr removes sand-specific blocks. If a green is available beside the short-game area, putting integration is possible.

Goal

If your goal is chipping improvement, sessions focus on landing spot precision. If wedge distance control is the target, blocks shift to carry number work.

Generate a short-game session adapted to your available time and goal.

Tell ParPlanr where you are, how long you have, and what you want to improve — get a structured session back instantly.

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